Demo update: Heritage Features overhaul
Chapter 2.5 update: Heritage Feature overhaul
There is no new story content. Instead this update is about the heritage feature system.
By popular demand, I have overhauled the heritage feature system to allow for multiple features (at the moment, up to 4 which may be too much). This also allows for mixing of different features from different races.
There is one new heritage feature: face fins. And a pretty beefy codex entry for races (WIP like everything) of about 3.5 k words. The codex etc. have not been included in word counts. In total the codex entries are ~ 5k words so this new one makes up most of it :D
This required the editing of all instances of a feature being mentioned! So I am sure I missed some. Therefore, I would like to ask for people to test it out, and report instances of odd behavior to me with details of their choices! This is why I am making this a separate update instead of just waiting until I have more story content! If this is not properly implemented now, then it will be a huge pain in the future.
To see the most amount of heritage feature mentions, when looking in the mirror in C2, do the feature customization before focusing on just your face!
Being able to choose a number of features may result in clunky text where there is a sentence about each feature in a row. For example the new screenshot.
This I have no idea how to do any other way, I cannot write combination specific text, that would require far too much fiddling. Also with the amount of individual features, that would be an eternity project since there are dozens of combinations.
Other things/specific notes:
- Questions at the end of C1 can now only be asked once. A bug relating to if a question has been asked has been fixed which could affect flavor text in C2.
- C1 bug fixed (Havard infinite approval)
- Some typos fixed all over the place.
- Word count: Slight increase in total new words ~600+ due to new heritage feature, but I also edited out about ~500 words worth of repetitive bits from inspecting them in the mirror so I don't think this does much. I am not changing the total word count.
- However, the word count per play through will have gone up slightly since each feature has their own inspection scene, that now you can do up to 4 times instead of just one.
- The beastkin heritages are the most complicated since they need also the type of animal specified. In the previous version, at least the horns were bugged and the choice did not register correctly. I have implemented a solution but it is clumsy and requires the player to click on an extra bit of text. I may return to this, I think a widget could make this easier.
- The menu after choosing your features has been overhauled since it needed to work entirely differently.
Files
Tales of Wocdes: The Silver Protector
A fantasy twine game set is a world full of magic and mysteries.
Status | In development |
Author | Tales Of Wocdes |
Genre | Interactive Fiction |
Tags | Character Customization, Dark Fantasy, Dark Humor, Fantasy, Magic, Singleplayer, Story Rich, Text based, Twine |
Languages | English |
Accessibility | One button |
More posts
- There is a snippet collection on KoFi23 days ago
- Demo update: Chapter 235 days ago
- Lore dump on Tumblr47 days ago
- About KoFi page54 days ago
- Demo update: new interlude!55 days ago
- Small bug and typo fix 357 days ago
- Bug fix 278 days ago
- Bug fix 182 days ago
- Typo fixes 182 days ago
Comments
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Possible spoilers.....
The sceen where the mc freaks out was very heart wrenching. Great writing. Love it so far!
Thanks for the update. I had fun choosing multiple heritages for my MC.
Question. Why is it Havard has cat eyes but it isn't an option for the main character? Nice story btw
Thank you! Mainly because I decided Havard has cat eyes fairly late on :D And MC could already have slitted eyes but those are draconic. I thought having multiple similar eyes would not make much difference. If enough people want it, I may return to it. It would probably not be hard to add :D